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The match can end by totaling the opponent's car, (Player 1 - Black Cadillac Escalade) (Player 2/CPU - Silver/Gray Hummer).
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Demolition Match - Two SUVs form part of the arena, and fighters can use each other to mess them up.In addition, bits of flaming debris will sometimes fall from the ceiling. Contact with the ring of fire damages fighters immediately. Inferno Match - A battle in a burning building.Ring Out Match - The wooden barriers lining the ring can eventually be broken, and the match is won by throwing the opponent through the resulting gap.Cage Match - No crowd interference, but the cage itself can be used to attack the opponent.
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You can have the jewellery of Sean Paul, Crack (Fat Joe), Xzibit, Crazy Legs, Lil' Flip, Def Jam Records, Roc-a-fella Records, State Property, and many others (except for some particular signature pieces such as the medallions worn by Flava Flav or Modify it like Ghostface Killah's Sun God Plate Gold and Diamond piece.), the fighters may be used in Battle Mode, while their moves and jewelry may be purchased and used by the player.īattle Mode is the versus mode of the game, allowing up to four players to fight at once. Winning matches also unlocks the fighters you defeat, as well as their Blazin' Move, and often the jewelry they may wear. Winning matches rewards the player with cash, which can be used in different shops to buy clothes, haircuts, tattoos, and jewelry (from Jacob "The Jeweler" Arabo), as well as Development points, which can be used at the local gym (run by Rollins) to increase your fighter's skills, or to purchase and set up new Blazin' Moves and up to two additional fighting styles.
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A created character can learn every single Blazin' Move in the game, but can only have up to four usable at any one time. In this state, the fighter is said to be "Blazin", and can pull off a Blazin' Move, a powerful and brutal attack personalized for each character. When the momentum meter is full, a fighter can activate it, which results in a Blazin' Taunt (a dramatic shout of rage and a graphical fire effect on the meter). A fighter with a good set of clothes, extensive tattoos, or laden with bling can often fill their momentum meter in just a few moves. Created fighters can set their own charisma with a combination of clothes, tattoos, and jewelry the more expensive, the better. The rate at which momentum is gained is effected by the fighter's Charisma, which is set for most fighters. Momentum is gained by successfully performing moves (repeated moves gain less momentum), countering, and taunting the opponent. Some spectators carry weapons, and will offer them to a fighter with enough momentum, or even attack a fighter if the guy next to them holds him.
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The crowd will shove a fighter back into combat if he is thrown into them or gets too close, and will sometimes hold a fighter, leaving them open to attack. Tossing the opponent against the wall (or other barriers/obstacles) gives fighters the opportunity to inflict massive damage to their opponent by tossing or slamming them into the wall headfirst, or using other features of the environment, such as slamming a door or gate in their face. The game emphasizes strikes (punches and kicks) more, as well as proper use of the arena's environment and the surrounding crowd. Fighters can choose from up to five fighting styles, and some characters have more than one. The gameplay is expanded from the original game, which was primarily a wrestling game.